The Anthropocene (etc)

Machine Learning design Process
Interesting case studies today, looking at using Anthropocene and wicked problems as a kicking off point for artistic practise. Also learned to do close reading on reading texts and check through citing properly,

Inspired to really get going with a rough outline of where I'm heading thoughts wise, put everything down under sub headings and start thinking it through... I have lots of ideas, which I know are connected, but I need to think about how, and why.

So far,
Can an AI be creative? has led to, how has technology assisted creativity? on to what is creative pattern cutting anyway? on to aren't we just following rules like a computer program does?

Termite mound and Gaudi Cathedral 
Watched Dan Dennets RI lecture "if our brains are computers who writes the software" - excellent - his termite/Gaudi references sparked thoughts about bottom up and top down design, maybe Top Down design, (referencing Gaudi)  is closer to flat pattern cutting, an obvious progression of events to a larger game plan, while Zero waste cutting - learning without a boss (designer) or obvious structureis closer to the termites mound of Bottom Up design....


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